![]() ![]() Having played all of the DLC expansions for Assassin’s Creed Valhalla, I admit I never once thought “I would like to know about the origin story for Basim,” the mysterious frenemy of Evior and Layla Hassan. Even more than in the pre-Origins games, I have had to make vigorous use of precariously hanging dock supplies or conveniently placed spice bags to cause enough chaos to see to my ends. Early on especially, the threat of fighting multiple enemies at once is so daunting that using the shadows, sharp timing, and the environment is a necessity to make progress towards well defended objectives. Strongholds like high-security prisons and coastal fortresses regularly feature many guards with staggered patrols and overlapping sightlines. It was refreshing to approach a scenario and have to weigh my options based on its many moving parts rather than simply considering if the loot is worth the mindless slaughter that will follow. Most areas have lots of ways to stay hidden, and the returning eagle scouting option helps you check all angles before deciding your next move. Mirage does away with the XP and leveling your character completely, meaning every enemy is just a hidden blade away from doom if you play your cards right. Stealth is king again in Assassin's Creed. ![]()
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